Vex' Aim Guide

Vexatious

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Assoc Developer
Jul 19, 2020
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There are many factors that can affect your aim. Some of these include game settings, hand/arm position, mouse grip, and accumulated playing time. If you have a lot of playing time and your aim sucks or isn’t as good as you’d like it to be, then you’re probably in need of an adjustment.

This brief guide should help you improve your aim in source games such as Gmod or CSGO. These games have styles of play that are vastly different from the standard game like COD. There is less run and gun and more positioning of the crosshair followed by micro adjustments to hit the head. Precision is rewarded in these games. So being able to hit the head is extremely important.


Please consider the following when trying to alter your aim:

Game resolution: Resolution is the number of pixels a computer uses to display an image. Having a higher resolution increases the clarity of the image, but also decreases the size of the players on your screen. If you lower the resolution you will have worse image, quality but a larger profile of enemies on your screen.

FOV: FOV or field of view will be very similar to the last setting. This controls how zoomed the camera is on your screen. While having the camera zoomed out allows you to see more of the environment around you, lowering the FOV makes everything appear larger. This is a balance you will need to find when playing fps-based games.

DPI: DPI is dots per square inch on your computer. It determines how many pixels your mouse will read with across a set distance of motion. Therefore, since a higher DPI makes your mouse read across more pixels, the cursor moves further for the same motion of the mouse. It also allows you to be more precise as your mouse will be able to make distinctions between more pixels at a higher DPI. Most source mod players use between 400 and 1000 DPI.

Sensitivity: This is how fast you are able to move your mouse. It is much harder to be precise when your mouse moves much faster, but you also will have a harder time acquiring targets outside of the center of your screen if you set it too low. Most source mod players use between .5 and 3 sensitivity, with the lower end having higher DPI and the upper end having lower DPI.



The combination of sensitivity and DPI determines the cm/360 of your mouse, or centimeters per 360 rotation. You'll like never calculate this value, but 70-80 is the normal value.

Polling rate: The amount of times your mouse updates its position in a given time. Look for a decent polling rate when buying a mouse, this way motion will be smoother and have no jitter. 500 or 1000 Hz is common.

Mouse acceleration: A faster motion correlates to a higher sensitivity, while a lower one correlates to a lower sensitivity. This makes muscle memory much harder to develop, leaving you worse at the game for a longer period of time. It also makes your aim just a bit worse in general. Turn this shit off.



Arm Position: Your ability to move your mouse is determined by how you position your arm when aiming. If you exclusively wrist aim, then you will have your wrist on the edge of the desk. By doing this you limit your ability to arm aim. I’ve found it beneficial to have approximately 75% of your forearm on you desk. Using your arm to move your mouse makes your motion much longer, which allows you to make larger motions at lower sensitivities. This combination makes it much easier to be precise on larger motions. Save the wrist action for small adjustments near your target.

Mouse grip: There are three common styles of mouse grip. There is the palm grip (most popular), claw grip, and fingertip grip. The palm grip is probably what many of you use. You rest your palm on the back of your mouse, giving you a large contact point on the mouse. This type of grip is beneficial to allowing large and smooth motions across your screen, allowing you to better track targets that may appear. The fingertip grip is where the main point of contact is your fingers, allowing quick and linear motions across a smaller area of the screen, you will be able to make sharp flicks on a small area of your screen. Claw grip combines both of these techniques and provides a middle ground. Many people have different preference in their grip style, so don’t be afraid to experiment. (Palm = bigger mouse, FT = smaller mouse)

My Settings:

Resolution: 1920x1080

FOV: 90

Sensitivity: 2.75

DPI: 400

Mouse Acceleration: Off

Raw Input: On

Mouse grip: hybrid

Polling rate: 1000 Hz
 

WarpedMetal

A dude that plays too much siege
Server Admin
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Jul 23, 2020
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so, vex me boy. i gotta ask. what would you call the grip i use for my mouse? would it be a FT grip, claw, or like, a hybrid of them?
also, vertical recording :)
 
Last edited:

Dippy Fresh

Matisse Thybulle Stan Account
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Jul 19, 2020
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Dippy Fresh's/LukeIsThatKidd's Aim Guide:

Stop Whining and Get Good
 

Vexatious

New member
Assoc Developer
Jul 19, 2020
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so, vex me boy. i gotta ask. what would you call the grip i use for my mouse? would it be a FT grip, claw, or like, a hybrid of them?
also, vertical recording :)
if you're making contact with the back of your mouse there, Id call it a hybrid between fingertip and claw.
 
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fissile2

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Jul 28, 2020
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I agree.
Imagine ever even considering such an absurd possibility as using an FoV other than 90. I won't sleep tonight.